AMD Wii U GPU

AMD Wii U GPU — 2 Гб DDR3, 160 ядер, GPI 11.7

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Performance Rating

The Wii U GPU was a performance-segment gaming console graphics solution by AMD, launched on November 18th, 2012. Built on the 40 nm process, and based on the Latte graphics processor, the device does not support DirectX. The Latte graphics processor is an average sized chip with a die area of 146 mm² and 880 million transistors. It features 160 shading units, 16 texture mapping units, and 8 ROPs. AMD includes 2,048 MB DDR3 memory, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 550 MHz, memory is running at 800 MHz.

A100 A100
H200 H200
MI325X MI325X

AMD Wii U GPU

11.7

AMD Wii U GPU

11.7

Memory

Memory Size

2 ГБ

Memory Type

Memory Bandwidth

12.80 GB/s

Memory Bus Width

64 бит

ML Performance

FP16 (Half Precision)

No TFLOPS
998.4 TFLOPS
(Intel UHD Graphics 730)

BF16 (Brain Float)

No TFLOPS
311.84 TFLOPS
(NVIDIA A800 SXM4 80 GB)

TF32 (TensorFloat)

Compute Power

FP32 (Single Precision)

176.0 TFLOPS

FP64 (Double Precision)

No TFLOPS
1,204,000.0 TFLOPS
(AMD Radeon RX 7900M)

CUDA Cores

Architecture & Compatibility

GPU Architecture

TeraScale 2

SM (Streaming Multiprocessor)

PCIe Version

No

ML Software Support

CUDA Version

Clocks & Performance

Base Clock

Memory Clock

Power Consumption

TDP/TGP

33 W
unknown
(NVIDIA CMP 70HX)

Power Connector

Rendering

Texture Units (TMU)

Additional

Slots

No
SXM Module
(NVIDIA H200 SXM 141 GB)

Release Date

Nov. 18, 2012

Display Outputs

1x HDMI 1.4
4x mini-DisplayPort 2.0
4x HDMI 2.1
(SPARKLE Arc A310 OmniView)

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