NVIDIA GeForce 9500 GS

NVIDIA GeForce 9500 GS — 512 Гб DDR2, 32 ядер

Loading...

Performance Rating

The GeForce 9500 GS was a graphics card by NVIDIA, launched on July 29th, 2008. Built on the 65 nm process, and based on the G96 graphics processor, in its G96-259-A1 variant, the card supports DirectX 11.1. Even though it supports DirectX 11, the feature level is only 10_0, which can be problematic with many DirectX 11 & DirectX 12 titles. The G96 graphics processor is an average sized chip with a die area of 144 mm² and 314 million transistors. It features 32 shading units, 16 texture mapping units, and 8 ROPs. NVIDIA has paired 512 MB DDR2 memory with the GeForce 9500 GS, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 550 MHz, memory is running at 504 MHz.

A100 A100
H200 H200
MI325X MI325X

NVIDIA GeForce 9500 GS

NVIDIA GeForce 9500 GS

Memory

Memory Size

512 MB

Memory Type

Memory Bandwidth

16.13 GB/s

Memory Bus Width

128 бит

ML Performance

FP16 (Half Precision)

No TFLOPS
998.4 TFLOPS
(Intel UHD Graphics 730)

BF16 (Brain Float)

No TFLOPS
311.84 TFLOPS
(NVIDIA A800 SXM4 80 GB)

TF32 (TensorFloat)

Compute Power

FP32 (Single Precision)

0.088 TFLOPS

FP64 (Double Precision)

No TFLOPS
1,204,000.0 TFLOPS
(AMD Radeon RX 7900M)

CUDA Cores

Architecture & Compatibility

GPU Architecture

Tesla

SM (Streaming Multiprocessor)

PCIe Version

PCIe 2.0 x16

ML Software Support

CUDA Version

Clocks & Performance

Base Clock

Memory Clock

Power Consumption

TDP/TGP

40 W
unknown
(NVIDIA CMP 70HX)

Recommended PSU

Power Connector

Rendering

Texture Units (TMU)

Additional

Slots

Single-slot
SXM Module
(NVIDIA H200 SXM 141 GB)

Release Date

July 29, 2008

Display Outputs

2x DVI
1x S-Video
4x mini-DisplayPort 2.0
4x HDMI 2.1
(SPARKLE Arc A310 OmniView)

Recommendations

Эта видеокарта NVIDIA GeForce 9500 GS предназначена для базового графического обеспечения и офисных задач. Она не подходит для серьезной гейминговой или вычислительной работы, включая машинное обучение и AI, из-за ограниченных ресурсов. Рендеринг также будет производиться слишком медленно.

Renting is cheaper than buying