NVIDIA GeForce 9800 GT Rebrand

NVIDIA GeForce 9800 GT Rebrand — 512 Гб GDDR3, 128 ядер

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Performance Rating

The GeForce 9800 GT Rebrand was a mid-range graphics card by NVIDIA, launched on July 21st, 2008. Built on the 65 nm process, and based on the G92 graphics processor, in its G92-270-A2 variant, the card supports DirectX 11.1. Even though it supports DirectX 11, the feature level is only 10_0, which can be problematic with many DirectX 11 & DirectX 12 titles. The G92 graphics processor is a large chip with a die area of 324 mm² and 754 million transistors. It features 128 shading units, 64 texture mapping units, and 16 ROPs. NVIDIA has paired 512 MB GDDR3 memory with the GeForce 9800 GT Rebrand, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 725 MHz, memory is running at 1000 MHz.

A100 A100
H200 H200
MI325X MI325X

NVIDIA GeForce 9800 GT Rebrand

NVIDIA GeForce 9800 GT Rebrand

Memory

Memory Size

512 MB

Memory Type

Memory Bandwidth

64.00 GB/s

Memory Bus Width

256 бит

ML Performance

FP16 (Half Precision)

No TFLOPS
998.4 TFLOPS
(Intel UHD Graphics 730)

BF16 (Brain Float)

No TFLOPS
311.84 TFLOPS
(NVIDIA A800 SXM4 80 GB)

TF32 (TensorFloat)

Compute Power

FP32 (Single Precision)

0.448 TFLOPS

FP64 (Double Precision)

No TFLOPS
1,204,000.0 TFLOPS
(AMD Radeon RX 7900M)

CUDA Cores

Architecture & Compatibility

GPU Architecture

Tesla

SM (Streaming Multiprocessor)

PCIe Version

PCIe 2.0 x16

ML Software Support

CUDA Version

Clocks & Performance

Base Clock

Memory Clock

Power Consumption

TDP/TGP

125 W
unknown
(NVIDIA CMP 70HX)

Recommended PSU

Power Connector

1x 6-pin

Rendering

Texture Units (TMU)

Additional

Slots

Dual-slot
SXM Module
(NVIDIA H200 SXM 141 GB)

Release Date

July 21, 2008

Display Outputs

2x DVI
1x S-Video
4x mini-DisplayPort 2.0
4x HDMI 2.1
(SPARKLE Arc A310 OmniView)

Recommendations

Эта видеокарта лучше всего подходит для научных вычислений, машинного обучения и интеллектуальных задач благодаря своей архитектуре Tesla. Также она может использоваться для средней степени сложности задач рендеринга и графики, но будет значительно уступать современным решениям в этих областях. Для игр или офисных задач она будет слишком слабой.

Renting is cheaper than buying