NVIDIA GeForce GT 130M

NVIDIA GeForce GT 130M — 1024 Гб GDDR3, 32 ядер

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Performance Rating

The GeForce GT 130M was a mobile graphics chip by NVIDIA, launched on January 8th, 2009. Built on the 55 nm process, and based on the G96C graphics processor, in its N10P-GE1 variant, the chip supports DirectX 11.1. Even though it supports DirectX 11, the feature level is only 10_0, which can be problematic with many DirectX 11 & DirectX 12 titles. The G96C graphics processor is an average sized chip with a die area of 121 mm² and 314 million transistors. It features 32 shading units, 16 texture mapping units, and 8 ROPs. NVIDIA has paired 1,024 MB GDDR3 memory with the GeForce GT 130M, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 600 MHz, memory is running at 800 MHz.

A100 A100
H200 H200
MI325X MI325X

NVIDIA GeForce GT 130M

NVIDIA GeForce GT 130M

Memory

Memory Size

1,024 MB

Memory Type

Memory Bandwidth

25.60 GB/s

Memory Bus Width

128 бит

ML Performance

FP16 (Half Precision)

No TFLOPS
998.4 TFLOPS
(Intel UHD Graphics 730)

BF16 (Brain Float)

No TFLOPS
311.84 TFLOPS
(NVIDIA A800 SXM4 80 GB)

TF32 (TensorFloat)

Compute Power

FP32 (Single Precision)

0.096 TFLOPS

FP64 (Double Precision)

No TFLOPS
1,204,000.0 TFLOPS
(AMD Radeon RX 7900M)

CUDA Cores

Architecture & Compatibility

GPU Architecture

Tesla

SM (Streaming Multiprocessor)

PCIe Version

PCIe 2.0 x16

ML Software Support

CUDA Version

Clocks & Performance

Base Clock

Memory Clock

Power Consumption

TDP/TGP

23 W
unknown
(NVIDIA CMP 70HX)

Power Connector

Rendering

Texture Units (TMU)

Additional

Slots

MXM Module
SXM Module
(NVIDIA H200 SXM 141 GB)

Release Date

Jan. 8, 2009

Display Outputs

Portable Device Dependent
4x mini-DisplayPort 2.0
4x HDMI 2.1
(SPARKLE Arc A310 OmniView)

Recommendations

Эта видеокарта NVIDIA GeForce GT 130M не предназначена для тяжелых задач, таких как машинное обучение, AI или высокопроизводительный рендеринг. Она больше подходит для простых задач в офисной среде или для базовой графики в играх до 2009 года. Ее характеристики делают ее непригодной для современных требований к производительности.

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