Performance Rating
The GeForce GTX 650 Ti Boost was a mid-range graphics card by NVIDIA, launched on March 26th, 2013. Built on the 28 nm process, and based on the GK106 graphics processor, in its GK106-240-A1 variant, the card supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_0, which can be problematic with newer DirectX 12 titles. The GK106 graphics processor is an average sized chip with a die area of 221 mm² and 2,540 million transistors. Unlike the fully unlocked GeForce GTX 660, which uses the same GPU but has all 960 shaders enabled, NVIDIA has disabled some shading units on the GeForce GTX 650 Ti Boost to reach the product's target shader count. It features 768 shading units, 64 texture mapping units, and 24 ROPs. NVIDIA has paired 2,048 MB GDDR5 memory with the GeForce GTX 650 Ti Boost, which are connected using a 192-bit memory interface. The GPU is operating at a frequency of 980 MHz, which can be boosted up to 1032 MHz, memory is running at 1502 MHz (6 Gbps effective).
Contents:
Memory ML Performance Compute Power Architecture & Compatibility ML Software Support Clocks & Performance Power Consumption Rendering AdditionalMemory
Memory Size
Memory Type
Memory Bandwidth
Memory Bus Width
ML Performance
FP16 (Half Precision)
BF16 (Brain Float)
TF32 (TensorFloat)
Compute Power
FP32 (Single Precision)
FP64 (Double Precision)
CUDA Cores
RT Cores
Architecture & Compatibility
GPU Architecture
SM (Streaming Multiprocessor)
PCIe Version
ML Software Support
CUDA Version
Clocks & Performance
Base Clock
Boost Clock
Memory Clock
Power Consumption
TDP/TGP
Recommended PSU
Power Connector
Additional
Slots
Release Date
Display Outputs
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