Performance Rating
The Tegra 4i GPU was a mobile graphics chip by NVIDIA, launched on February 19th, 2013. Built on the 28 nm process, and based on the Wayne graphics processor, in its Tegra 4i variant, the chip does not support DirectX. Since Tegra 4i GPU does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Wayne graphics processor is a relatively small chip with a die area of only 85 mm² and 11 million transistors. It features 48 pixel shaders and 12 vertex shaders, 2 texture mapping units, and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has paired 512 MB LPDDR3 memory with the Tegra 4i GPU, which are connected using a 32-bit memory interface. The GPU is operating at a frequency of 660 MHz, memory is running at 933 MHz.
Contents:
Memory ML Performance Compute Power Architecture & Compatibility ML Software Support Clocks & Performance Power Consumption Rendering AdditionalMemory
Memory Size
Memory Type
Memory Bandwidth
Memory Bus Width
ML Performance
FP16 (Half Precision)
BF16 (Brain Float)
TF32 (TensorFloat)
Compute Power
FP32 (Single Precision)
FP64 (Double Precision)
CUDA Cores
RT Cores
Architecture & Compatibility
GPU Architecture
SM (Streaming Multiprocessor)
PCIe Version
ML Software Support
CUDA Version
Clocks & Performance
Base Clock
Boost Clock
Memory Clock
Power Consumption
TDP/TGP
Recommended PSU
Power Connector
Additional
Slots
Release Date
Display Outputs
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